Re: FATIGUE

From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Sun 20 Jun 1993 - 19:05:21 EEST


> >Is this the way it works in reality?
>
> No. The expert spends less energy, he is just not as tired. Hmm. Someone
> should work out a system.

 Actually I don't think the subject of fatigue wil be very important in
fights between experts (90%+ skill) and novices (40% skill). 5 melee
rounds tops, I'd say.

>
> One of the main things you learn is minimal blocking. This saves a lot
> of energy as you get better. Also you launch fewer pointless attacks as
> you improve.
>

 Perhaps some method of "pushing" could be used: you could add (say) 20% to
your skills for one round at the cost of making an extra fatigue roll at
the end. The novice would choose to do this to get an extra round or two
or survival, but it is a downward spiral: when he fails the fatigue roll,
the novice has to "push" again to survive, requiring another fatigue roll...

 Graeme.


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