From: Anthony Ragan (ECZ5RAR@MVS.OAC.UCLA.EDU)
Date: Tue 22 Jun 1993 - 18:05:00 EEST
{Loren writes}
Okay, that covers the complexity end of the scale. Now how about the
other end, about skill vs skill and skill vs characteristic contests on
a resistance table? Rewrite the resistance table as a single line that
goes from -N to +N and below each number is a percentage value. Roll the
percentage value or less, add the corresponding bonus or minus to your
skill, and you can overcome that level of resisting skill or less.
Multiply characteristics by 5 to get a motive or resistive skill level.
Now you have a simple way of comparing skills and characteristics to use
as a quick alternative to the round-oriented skill conflict rules.
{I reply}
I like this much better than your first suggestion....using strike ranks
to calculate all sorts of conflict resolutions looks like too much bother to
be worthwhile. Using the resistance table, however, is an elegant and natural
solution that takes advantage of one of the great strengths of Chaosium's
basic system. If you want to suggest a "Generalized Theory of Conflict
Resolution for RQ," this seems to be the best way to do it.
--Anthony
ecz5rar@mvs.oac.ucla.edu
IrishSpy@aol.com
Rune Chia Pet of Ernalda
0,,
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