Re: CHARACTERISTIC SCALES

From: paul@phyast.pitt.edu
Date: Wed 23 Jun 1993 - 19:35:42 EEST


POW:

> than ten mean that one has more MPs available each day than just POW.
> The equivalent scale for POW->MPs would be:

> POW MPs Available/day
> 1-10 1-10
> 11-20 12-30 (+2 MPs per +1 POW)
> 21-30 34-70 (+4 MPs/+1 POW)
> 31-40 78-150 (+8 MPs/+1 POW)
> 10xN 10x(2exp(N) -1)

  I'd rather see high POW entities get more MP's but keep the same
regeneration rate, i.e., that their battery grows faster than their
generator. This would put the greater entities on a slower time scale,
which is right, I think.

  In our campaign true Giants (like Gonn Orta) have POW in the scores and
MP's available in the hundred to thousands, but regenerate MPs on a much
slower time scale: weeks, seasons, or years instead of days. (Slower
as they get older.) In general I think that humans should be thought of
as having a 'fast' life cycle and some of the other creatures (Great Trees,
Giants, etc.) should regenerate MP's on a much slower time scale.

  I also think Cwim, the Mother of Monsters, etc. should be rescaled into
the logarithmic scale. I hope this won't affect anyone's campaign too
much... does anyone have PCs with POWs over 40? I suppose it's possible
for a shaman's fetch. (In our longest-running campaign, 20 years on
Glorantha or 4-5 on Earth, we had some Priests with 30+ points of Rune Magic.)

  In general I support the idea of 'big' characters having a lot of
magical 'batteries' (MP storage) relative to their 'Generators' (POW).
This yields a satisfying (to me) picture of the 'big' magicians saving
up for a long time to do bigger magic. RQ3 had POW (POW spirits) cheaper
than MP storage, which seemed wrong to me.

  Note that in Boris' scheme larger Spirit Magic and Sorcery should
have a non-linear cost in MP's. Bladesharp 20 (available through Lunar Magic)
should cost 30 MP's, etc. We had a renegade insane Lunar Priestess who
could cast Bladesharp 20 in one campaign; this spell _should_ cost alot
because, as we discovered, its effects are devastating.

  More later,
        Paul

P.S. Lunar Magic probably gets rescaled like sorcery in RQ4?


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