DAMAGE

From: Burton Choinski (burt@ptltd.com)
Date: Wed 23 Jun 1993 - 22:13:38 EEST


As I was pruning my copy of the 2.0 draft to include some of the changes here,
I was working over the "Crush" special damage (and critical damage).

As is, Joe Macemaster can get a special on some god-awful armored creature
like the MoM or a dragon and reduce it's armor by hundreds, even thousands.

Of course, not that it would do much good, but it's the principal of the
thing.

:)

How about a limiter on this, and on the criticals:

  Special crush: Reduce armor by half or by the attacker's STR, whichever is
                 less.

  Critical Slash: As above:

  Critical Crush: Reduce armor by 3/4 or by attacker's STRx2, whichever is less.

  Critical Impale: Reduce armor by half or by attacker's STRx2.

Comments? Otherwise criticals are just too damned dangerous for something of
pure luck.

      -- Burton


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