Re: STRIKE RANKS

From: Curtis Shenton (curtiss@netcom.com)
Date: Thu 24 Jun 1993 - 00:56:42 EEST


>
> I'd not mentioned it before, but IF strike ranks are going to be kept for
> RQ4 (and I still hope that it's a big if), then George Harris's proposed
> system (using SIZ+DEX rather than SIZ and DEX to give the basic melee
> strike rank) does do away with my basic objection -- that the system
> reinforces the old RQ2 "threshold" characteristic values.

I also would like SIZ+DEX since I'd like to avoid threshold stat scores
as much as possible.
>
> I still find the basic Strike Rank mechanics clunky and unrealistic to use,
> but maybe that's just me...

Nope it ain't just you. :) I'd love to get rid of them.
>
> Anyway, we never had any trouble playing without SR's in RQ2 or RQ3, so I
> guess we'll just strip them from RQ4 when it comes out. I'll shut up about
> this now, unless something more irritating is suggested.

I"d like to see more talk about Loren's RQ Lite idea. I'd like to see
sort of a stripped down version of RQ as part of RQIV, without SR too.
>
> ====
> Nick
> ====
>

-- 
Curtis Shenton curtiss@netcom.com internet & 4@3091 WWIVnet             
"At the GM's option, strategic nuclear weapons may be considered
'magical'"-From the CyberCthulhu rules in Interface

0,,

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