From: boris (mabeyke@batman.b11.ingr.com)
Date: Thu 24 Jun 1993 - 17:33:25 EEST
> >POW:
> >
> >> than ten mean that one has more MPs available each day than just POW.
> >> The equivalent scale for POW->MPs would be:
> >
> >> POW MPs Available/day
> >> 1-10 1-10
> >> 11-20 12-30 (+2 MPs per +1 POW)
> >> 21-30 34-70 (+4 MPs/+1 POW)
> >> 31-40 78-150 (+8 MPs/+1 POW)
> >> 10xN 10x(2exp(N) -1)
>
> The idea about keeping the same recovery rate (POW/day) is nice, but
> it will make calculation of recovery time more difficult for players.
> One problem about this: how do we do MP vs. MP rolls for spell effects
> /spirit combat now? POW vs POW?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Ah, THERE'S the bug I didn't catch. Spirit combat, being based on
the resistance table, in inherently logarithmic; plus it's already
built into the 4th Ed. rules that the higher your MPs are the more
you'll drain from your opponant in spirit combat. If we base POW on
a log scale at all, we need to have it folded into the system (like
HPs are now). Perhaps make MPs on the same scale as POW. Assume that
large spells are also logarithmic, since HPs and everything else is.
So a Bladesharp 20 (if such a thing existed) would be three times as
potent as BS10, not twice.
For small spells, we can have the following optional rule: if a
character casts a spell 10 points less than their current MPs, half the
MP cost of the spell (minimum cost 1). If it's 20 points less, quarter
the cost (again, minimum cost 1 MP). This is close to the same as the
chart above, and we don't have to change spirit combat and MP vs MP
contests. For example, say a priest with 20 POW had to cast ten two
point spells (Heal 2's on a squad). If we use the chart, then he
starts with 30 MPs, uses 20, and has 10 left. If we use this method,
for the first 9 castings his MPs >= 2 + 10, so they cost 1 MP each. The
last cost him two MPs, leaving him with 9. Not exactly the same, but
close enough, and certainly an advantage for him over the current system.
It is a bit more complicated, but most folks I know who play magic
specialists (who would get most of the complication) don't mind this
kind of thing as long as they're better off by it.
----
(*) ZZ [] (.) @ e K| o8- |> oK <>< )o 3 8 <|
"Early to set, early to rise, it's all required by the Compromise."
Arachne Solara's statement to Yelm at the SunStop.
Boris
|><| +- (| >- .: K * =|= <- (O) ( ) (o) (|) X-
0,,
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