STRIKE RANKS (heresy?)

From: Anthony Ragan (ECZ5RAR@MVS.OAC.UCLA.EDU)
Date: Thu 24 Jun 1993 - 18:55:00 EEST


Hi all,

Well....since Nick and Curtis have already mentioned it....can we get
rid of strike ranks? While the SR system is appealing in theory (an exact
way to determine what happens when), it practice it just gets in the way
of the action by slowing things down. I like a lot of tactical options in
combat, but strike ranks just add unnecessary math. (Ok, so I'm math
impaired....:)

Personally, I like rolled initiatives (forgive the AD&Dism...), but I do think
SIZ and DEX should count for something. For discussion's sake, how about this:
calculate the melee SR as normal (based on the addition of SIZ + DEX, correct?)
and use the melee SR as a modifier to a d10 roll. Low result (Melee SR +d10)
goes first in the round. I suppose something similar could be done for
a spell SR, too. There's probably endless holes in this, but I'll be
interested in the comments.

As for Loren's proposed RQLite, would it be possible to have a basic set of
core combat and spell rules (inclusing sorcery) and then a series of
modular, optional add-on rules for those who want more complex play? (I
have in mind something like Gurps basic and advanced combat) I would
think that this level of customizability would broaden RQ's appeal.

take care,
--Anthony
  ecz5rar@mvs.oac.ucla.edu
  IrishSpy@aol.com
  Rune Chia Pet of Ernalda


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