From: Graeme Lindsell (gal502@huxley.anu.edu.au)
Date: Fri 25 Jun 1993 - 02:21:16 EEST
>POW:
>
>> than ten mean that one has more MPs available each day than just POW.
>> The equivalent scale for POW->MPs would be:
>
>> POW MPs Available/day
>> 1-10 1-10
>> 11-20 12-30 (+2 MPs per +1 POW)
>> 21-30 34-70 (+4 MPs/+1 POW)
>> 31-40 78-150 (+8 MPs/+1 POW)
>> 10xN 10x(2exp(N) -1)
This is rather nice isn't it? Making Pow exponential allows you to pitch
those "heroic" characters better. It gives an explanation as to why a creature
with POW 70 will destroy one with 60 with magic without any trouble. So all
of the big monsters in ES have to be refigured, who has ever used their stats
for anything except going "gosh!"
The idea about keeping the same recovery rate (POW/day) is nice, but
it will make calculation of recovery time more difficult for players.
One problem about this: how do we do MP vs. MP rolls for spell effects
/spirit combat now? POW vs POW?
>should cost 30 MP's, etc. We had a renegade insane Lunar Priestess who
>could cast Bladesharp 20 in one campaign; this spell _should_ cost alot
>because, as we discovered, its effects are devastating.
Well my recommendation would be to turn lunar magic into a school of
sorcery (see a post in the digest tomorrow, I hope). Rescaling the
MP costs of sorcery would make a sorcerers life even harder.
Graeme
---------------------------------------------------------------------
Graeme Lindsell Email: gal502@huxley.anu.edu.au
---------------------------------------------------------------------
0,,
This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:28:05 EEST