ARMOR & DAMAGE

From: johnjmedway (jjm@zycor.lgc.com)
Date: Fri 25 Jun 1993 - 05:29:05 EEST


Something about armor that bugs me:

>From each of Peloria and Fronela, take a plate-armored warrior.

Hmm, the armor covers different locations, kinda, doesn't it. In the
Fronelan, or for that matter any generic Western-type, the idea of _full_
plate coverage exists. For the Pelorians, it's more our Graeco-Roman style.

It wouldn't be fair to the Lunar to give him 1/2 value, though, it's not
realistic for his armor to be equivalent to the Fronelan. If the plate is
in the right place, at the right time, it should give it's all (8 points),
it's just not in all the right places.

How about this for a quick & dirty dose of reality/patch to the system:

        For armor not covering an entire region, declare the partial armor to
        be 1/2 armor. The AP of the armor in each test are equal to a die roll,
        where the size of the die is the same as the maximum AP of the partial
        armor in question. The partial armor is in all other ways considered
        1/2 of the normal armor (cost, ENC, move silently modifier, etc.).
        
Examples: (for these, plate = 8, chain = 6, cuirboilli = 4)
        
        Demonstratios, a Fronelan nobleman in his full plate regalia

        Examplus, a Pelorian heavy Hoplite who wears a full plate helm, a plate
        cuirass, greaves (true greaves, not RQ greaves), vambraces (same note),
        and a cuirboilli skirt.

        Modelo, a barbarian in a open helm, and some metal plates on the chest
        (samnite or celtic style mini-breastplate), over leather-1 shirt and
        trousers.

        Location: Demonstratios Examplus Modelo
        -----------------------------------------------------------------
        Head: 8 8 d8
        Arms: 8 d8 1
        Chest: 8 8 d8 + 1
        Abdomen: 8 4 (skirt) 2 (overlap)
        Legs: 8 max ( d8 & d4 ) 1

The only messy occasions are such as Examplus' legs. The reason this is
a problem is that there is really no way for these two partial armors to
cover the same region. Either declare (for simplicity) the player only
rolls for one of the partial armors, or that he may roll both, and take
the higher (probably not worth the complication).

A similar mechanism would also be applicable to the RQLite project. Where
the armor could end up being treated similarly to Stormbringer-style armor.

BTW: I still haven't had a chance to finish the RQ2-style armor table which
I suggested. I'm too busy slaving away @ work & school, and I wanted to
throw this idea out as well.

And on a related note:

>> From: burt@ptltd.com (Burton Choinski)
>> Subject: COMMENTS, DAMAGE, ATTRIBUTES
>> Date: Thu, 24 Jun 93 15:26:53 EDT
>>
>> Special Crush, Critical Slash, Critical Impale:
>> Reduce effective armor by 1 AP per 5 points of STR (not less then 0 AP)
>> Critical Crush:
>> Reduce effective armor by 2 AP per 5 points of STR (not less then 0 AP)

Or a more RQLite idea: simply halve the armor. There's no need to look up
STR, and you'll still not greatly effect the mother of monsters et al.

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