From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Fri 25 Jun 1993 - 20:47:11 EEST
Graeme here replying to Burton
>
> Anthony Ragan asks:
> ------------------------------------------------------------
> | Well....since Nick and Curtis have already mentioned it....can we get
> | rid of strike ranks? While the SR system is appealing in theory (an exact
> ...
> | calculate the melee SR as normal (based on the addition of SIZ + DEX,
> | correct?) and use the melee SR as a modifier to a d10 roll. Low result
> | (Melee SR +d10) goes first in the round.
>
I thought a SRless system for RQLite could be worked out by using
greater Siz+Dex for going first in melee, Dex*2 in magic/missiles, and
just counting down until dex+Siz = 2 is reached. Adding a d10 to each of
them would introduce a fair random factor.
> Other stuff...
> ------------------------------------------------------------
> Yesterday I posted a revised damage table, based on d3's.
> Back home I was looking at it and thought I had it wrong -- but looking at
> it again, it actually makes more sense, since the average man (SIZ 13,
> STR 11) has a bonus of +0. This lessened damage discards the need for
> natural armor.
>
Why? I accept it discards the need for a Siz 13, Str 11 person to have
no armour bonus, which is fine, since if armour bonus = damage bonus he
doesn't. Without the armour bonus, that siz 10, str 11 wimp can still
take out the Con+Siz 18 thug with 2 well chosen punches to the head.
>
> SPECIAL, CRITICAL hits:
> of the time he does real damage, ignoring the huge amount of armor. Multiply
> Willy by several hundred flying Orlanthi, who fly up, chop, and fly off.
Watch the Mother roll over onto her back? Watch the birds picking Willy
jelly off her back for a day or so?
Continue for the next week or until the head falls off, whichever comes first.
>
> Now, I chose this extreme point to show how bogus the critical "ignore armor"
> rule is. You can say "Well, realistically you can't ignore all that armor..."
> No Kidding.
>
Well, realistically you won't see players fighting the Mother of Monsters.
I never saw the need for giving the statistics for it as the RQ system
breaks down for creatures on the heroic scale. I don't see the criticals
as being a problem for the human scale opponents, and for giving a chance
against such creatures as Dream Dragons. Personally, I thought a few
descriptions of the big monsters, plus the information that an attack on
them will either be ignored or be certain death would have been better.
Who needs to know what Cwim can do to the average party?
>
> -- Burton
Graeme
0,,
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