From: Paul Reilly (paul@phyast.pitt.edu)
Date: Thu 01 Jul 1993 - 22:03:09 EEST
Paul R. here.
What happened to all the volume on this list? I'm not complaining, my
mailer can use the rest, but I am surprised.
Do people think a rule like the following would be good, or is this so
A basic 30% Craft skill and simple tools are considered sufficient to
With 60% skill in a Craft, equipment at the top end of the range for the
obvious as to need no mention in the rules:
maintain ordinary cultural equipment in good working order while away from
shops, etc. For example, a knight on the road who has 30% Craft: Armoring
(or has a squire with this skill), such tools as a hammer, whetstone, etc.
and a small supply of rivets and strapping leather may be assumed to
maintain ordinary cultural armor and weapons in working condition (barring
major damage as for example by acid) indefinitely, with no skill roll.
culture may be maintained. With 90% skill, imported equipment somewhat
beyond the cultural level of the crafter may also be maintained indefinitely.
Things which are in use and fail to receive proper maintenance will begin
to decay. In the case of armor, rivets pop, straps moulder, etc. The
GM must apply common sense to assess how fast different things will wear
down - for example, a sealed Mostali timepiece might last indefinitely
(but be impossible for humans to repair if broken through abuse),
a watermill might last for a few years, poorly maintained tournament
armor will last for a year or two. Poorly maintained equipment usually
results in a penalty to the skill of the user in the early stages and
may break down completely later on. Skilled craftsmen may be able to repair
and refurbish such equipment at a moderate cost.
0,,
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