From: Henk Langeveld - Sun Nederland (Henk.Langeveld@Holland.Sun.COM)
Date: Fri 02 Jul 1993 - 12:55:49 EEST
In the playtest list you write:
>DC finally sneaks in a reply. I'm reading everything; there's just no
>time to fully speak my mind...
Know the feeling.
>Paul Reilly suggests for craft skills that certain levels (30%/60%/90%)
>impart given benefits.
>The idea that a certain level in a skill "guarantees" a certain result
>has been kicked around here before. I remember Loren Miller having
>a system I particularly liked. (Come to think of it, I believe the
>discussion happened on r.g.f.misc, not this mailer...)
>Personally, I think the idea has a lot going for it. What holds
>me back from wholeheartedly embracing it is pure fear of the
>unknown: "It's just so different from the way we do it now..."
I think the idea of different skill levels for craft will appeal to
The whole issue is: Is this suggestion really different from the
You can look at the issue from two sides: skills vs tasks.
The task based approach is defining "hard/medium/simple" task
This is one of the traditional ways of resolving skill tests in the case
Take the example of a simple task: repairing a bronze brooch by
a lot of people, and a precedent exists: language skills.
standard GM option of adding or subbing percentages to the skill
for any particular tasks?
Using the (30/60/90) model is using a skill based approach.
levels, combined with skill bonuses or penalties.
of trivial or simple tasks: Modify the die roll or skill.
unbending a pin. Almost anyone can do that. So a crafter with 30%
will succeed easily. So, add 70% to skill for a "simple" task.
In general:
Add xx% to skill for a task of level n, where xx% starts
from +70% going rapidly down to +40%, 0, -40%, -70% ...
If the modified skill is (substantially) greater than 100, the GM has
the option of omitting the die roll. If there is a possibility that
the possible effect of failure could be drastic, just use the die roll
to test for fumble.
-- Henk | Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun. oK[] | RuneQuest-Request@Glorantha.Holland.Sun.COM 0,,
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