Re: RQ4 Rules lawyer's Guide

From: paul@phyast.pitt.edu
Date: Sat 03 Jul 1993 - 20:29:31 EEST


  I would say, produce a simple core system and prioritize the optional
rules. Then let publishing constraints decide what goes in the basic
rules and what goes in additional books.

 The core rules might include simple metarules for making rules.
Thus for example if you can branch Easy specialty skills off of Hard
general skills the procedure for doing this should go in the core rules,
along with a couple of examples. Then you need only the root skills and
some examples of branch skills appropriate to the example campaign
area. For example, 1H Sword might be Hard with Easy branches like
Scimitar, Broadsword, Rapier, etc. Scimitar and Broadsword would be
good examples for Sartar but Rapier could be left out.

  Personally I would prefer a simplified combat system and more extensive
social rules. (Like Pendragon.) Offering a simple system and optional
extras would thus suit me. Of course it would be a tricky job to
write such a cleverly designed modular system.

  - Paul R


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