Re: CORE RULES: belief systems

From: Curtis Shenton (curtiss@netcom.com)
Date: Wed 07 Jul 1993 - 06:05:17 EEST


I agree with Loren's summary of what's needed to avoid the bland feel of
RQIII. I'm not to much in favor of mechanics to reflect things liek
culture but I do think this information needs to be an integral part of
the core rules.

-- 
Curtis Shenton curtiss@netcom.com internet & 4@3091 WWIVnet             
"At the GM's option, strategic nuclear weapons may be considered
'magical'"-From the CyberCthulhu rules in Interface

0,,

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