From: Burton Choinski (burt@ptltd.com)
Date: Wed 07 Jul 1993 - 17:48:22 EEST
Loren comments on Magic...
If in fact there is a project to write a comprehensive RQ Magic Book
If such a "baseline system" for magic is developed, then each cult is
--------------
The main problem with using this kind
of description for meta-rules about the powers of magic is that we
have no guidelines for what X mp or Y POW can do. We know roughly what
X STR can produce, regardless of the skills used with the STR. We
don't know what X POW can do when exercised or sacrificed.
then I think the metarules to cover what can be done with how much POW
should be the first thing worked out for it, and they should be
included just like the guidelines for making cults were included in
Cults of Prax.
--------------
effectively "bending" the rules in the areas of it's god's powers. Thus
while the standard "1d6 damage per point of divine MP, 1d3 per point of
spirit MP or Sorcery MP" rule might apply to everyone, Humacti get 2d6 per
divine point and 1d6 per spirit point, just 'cus of the two death runes that
represent them.
(note: above meta rule based on the divine "Lightning" spell, and the fact that
1 Divine MP = 2 Spirit or Sorcery MP)
-- Burton
0,,
This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:28:16 EEST