From: Curtis Shenton (curtiss@netcom.com)
Date: Wed 07 Jul 1993 - 18:08:12 EEST
I think Loren's right and yocould create one set of meta rules for magic
in general and then get more specific for the sub systems. I for one
find this to be a very appealing idea. But I'm not sure how well this
fits in with everyone's idea of Glorantha.
>
> If in fact there is a project to write a comprehensive RQ Magic Book
> then I think the metarules to cover what can be done with how much POW
> should be the first thing worked out for it, and they should be
> included just like the guidelines for making cults were included in
> Cults of Prax (one of the best features in any RQ2 publication). I'd
> also like to see a worksheet for "magic system creation" but then I'm
> fanatic about worksheets. YMMV.
Worksheets can be handy if done right. And I'm starting to come round to
the idea mentioned earlier that Sorcery shouldn't be in the Core Rules
but done seperatley. Except I think the Core Rules should have a bit of
coverage of all three main magic types, after all their are a couple of
published scenarios now with Sorcery. But let's only put a very basic
set of rules for all three magic systems and then expand on all of them
later. After all how much can we really fit in this main book anyways.
If we did a Magic Book we could explain how Sorcery works in general(if
there really is such an animal) and then explain Mostali Sorcery in the
contect of their culture a bit more since we'd have more room. Plus this
would allow us to cover systems like Dragon Magic, Godyuna magic, Lunar
Magic, and other weird stuff I don't even know about. :)
>
> whoah,
> +++++++++++++++++++++++23
> Loren Miller internet: MILLERL@wharton.upenn.edu
> "Science" does not remove the terror of the gods.
>
-- Curtis Shenton curtiss@netcom.com internet & 4@3091 WWIVnet "At the GM's option, strategic nuclear weapons may be considered 'magical'"-From the CyberCthulhu rules in Interface 0,,
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