From: Curtis Shenton (curtiss@netcom.com)
Date: Wed 07 Jul 1993 - 18:16:14 EEST
>
> If such a "baseline system" for magic is developed, then each cult is
> effectively "bending" the rules in the areas of it's god's powers. Thus
> while the standard "1d6 damage per point of divine MP, 1d3 per point of
> spirit MP or Sorcery MP" rule might apply to everyone, Humacti get 2d6 per
> divine point and 1d6 per spirit point, just 'cus of the two death runes that
> represent them.
>
> (note: above meta rule based on the divine "Lightning" spell, and the fact that
> 1 Divine MP = 2 Spirit or Sorcery MP)
> -- Burton
>
I see nothing wrong with that. A general rule that 1MP=1d6 unless...
with exceptions for gods like Humakt. The trouble is I'm not sure how
well things will fit into this framework. We'd either have to redo lots
of magic, but we probably will redo sorcery at anyrate, or throw in lots
of rules to cover wierd examples of magic used before.
-- Curtis Shenton curtiss@netcom.com internet & 4@3091 WWIVnet "At the GM's option, strategic nuclear weapons may be considered 'magical'"-From the CyberCthulhu rules in Interface 0,,
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