From: Loren J. Miller (MILLERL@wharton.upenn.edu)
Date: Wed 07 Jul 1993 - 18:22:56 EEST
I'm afraid I'm going to incite more "god learner" accusations with
this but it's hard for me to see more than one system for magic in
glorantha and in runequest. The differences between divine magic and
spirit magic are pretty obscure, especially at the borders where
spirits and gods meet. Sorcery is much like spirit magic, except for
the social stuff (skills, vows, etc) that's attached to it. In fact
the only system for magic that I see in runequest is that people can
produce changes in the world by flexing or spending their will. Sounds
like the old time Golden Dawn folks talking. If you spend your will
that's represented as permanent power expenditure, and flexing the
will is magic point expenditure. The main problem with using this kind
of description for meta-rules about the powers of magic is that we
have no guidelines for what X mp or Y POW can do. We know roughly what
X STR can produce, regardless of the skills used with the STR. We
don't know what X POW can do when exercised or sacrificed.
If in fact there is a project to write a comprehensive RQ Magic Book
then I think the metarules to cover what can be done with how much POW
should be the first thing worked out for it, and they should be
included just like the guidelines for making cults were included in
Cults of Prax (one of the best features in any RQ2 publication). I'd
also like to see a worksheet for "magic system creation" but then I'm
fanatic about worksheets. YMMV.
whoah,
+++++++++++++++++++++++23
Loren Miller internet: MILLERL@wharton.upenn.edu
"Science" does not remove the terror of the gods.
0,,
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