Re: Magic in general

From: David Cheng (drcheng@sales.stern.nyu.edu)
Date: Wed 07 Jul 1993 - 22:34:43 EEST


#
# If such a "baseline system" for magic is developed, then each cult is
# effectively "bending" the rules in the areas of it's god's powers. Thus
# while the standard "1d6 damage per point of divine MP, 1d3 per point of
# spirit MP or Sorcery MP" rule might apply to everyone, Humacti get 2d6 per
# divine point and 1d6 per spirit point, just 'cus of the two death runes that
# represent them.
#
# (note: above meta rule based on the divine "Lightning" spell, and the fact that
# 1 Divine MP = 2 Spirit or Sorcery MP)
# -- Burton
#

I would be very careful about this logic. The God Learners "labeled"
Humakt with two Death runes because they say he "owns" the rune.

Showing two Death Runes does not mean he has twice as much. Who is to
say that Humakt's Death magic shouldn't be 10x / 100x /1000x more
powerful than (your choice of other god here).

Besides game balance, that is....

-DC

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