From: Roderick Robertson, SC1-5, x52936 (ROBERTSON@delphi.intel.com)
Date: Thu 08 Jul 1993 - 01:03:00 EEST
Loren Suggests:
>Before committing an attack or defense, represented in the game by
>rolling the dice, state which special option your character wants.
>For instance if you want to trip your opponent, choose the Knockback
>option, or if you want to hit him in the leg, choose the Aimed Blow
>option. Upon a successful attack you may do normal damage to your
>opponent. Upon a special success you may do normal damage as modified
>by the special option you chose. Upon a critical success you may do
>normal damage as modified by the special option you chose, and by a
>second special or critical option of your choice.
<Stuff Deleted>
======================================================================
Yes, BUT,
Some weapons/attacks are better at some options than others, and
this would need to be pointed out somewhere (Crush with a spear?)
Additionally, some weapons *cannot* do some of the options (Impale
with a Lasso?)
I'd like it better if the option carried a skill penalty, but if
properly performed, would take effect (penalty could be dependant on the
option, the weapon, or a combination). So, for example:
Knockback -20 Sw, -40 Th (Str vs Siz to knock back 1m/5 pts damage or
knockdown)
Knockout -20 Sw, -40 Th (Semi-lethal Damage vs Con to stun and knockout
opponent)
OR:
1H Mace -20 Knockback, -20 Knockout
If the player announces "Knockback, my mace attack is 65", then a 45-
would be a Knockback, 46+ would be failure, and Fumble would be
increased by 1 (from 98 to 97 (or whatever)).
I like criticals to automatically do the special option, if
applicable (Knockback, Knockout, other "Roll" options), or do max damage
if damaging, etc.
In this way, we'd get people trying options that make sense to the
weapon, rather than rules-lawyering: "Why can't I get a Slash from my
Maul?"
I would also rename Knockback to Knockdown, allowing staff trips, pulling
off balance, etc., or have a "Trip" option.
Another option: "Pulling the Blow" (Non-lethal damage if rolled under
modified total, Full damage if between modified and unmodified skill)
Defense Options get the same type of deal...
Roderick Robertson
Robertson@Delphi.Intel.Com
0,,
This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:28:17 EEST