From: Joerg Baumgartner (rq4@sartar.toppoint.de)
Date: Fri 09 Jul 1993 - 12:03:20 EEST
Just a short note of protest:
I hate systems that proclaim static combat, i.e. combat where the
This new system of "either move or parry" is crap! I cannot imagine any
characters either move or act. With the strike rank system RQ had a
mechanic to cope with this problem, if not perfectly, so at least
sufficiently so.
character not completely gone berserk who moves about in combat without
dodging, and who stands stock still when attacking and parrying in one
round. My personal combat experience, although limited, taught me the
opposite.
So either state that any melee attack or parry includes movement of up
to 3 meters (seems realistic to me, opinions?), or STOP COUNTING
MOVEMENT AS COMBAT ACTION!
I'm quite happy with the strike rank system, which is less burocratical
I think that a maneuver roll to determine advantages after movement and
with its predictable sequence than e.g. the "unspeakable XX&X" system
of rolling initiative each round.
combat is ok, but it should be related to the overall fighting skill,
not necessarily a separate skill.
The most serious problem I see with the strike rank system is that it
still is limited by the round. I'd advocate a continuous system, where
begun actions can be carried on in the next round, no matter what kind
of action they are (magic, missile fire, melee). In an open system
weapon sill ought to be taken into account as well as DEX, but the
general system wouldn't change.
-- Joerg Baumgartner rq4@sartar.toppoint.de 0,,
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