From: Wayne Shaw (shadow@qedbbs.com)
Date: Fri 09 Jul 1993 - 14:44:12 EEST
My feelings on the survey were that the first question, the armor/damage
As to the second question...come on, people! Are we so lazy we can't
bonus/weapon damage change were good in theory, not so good in execution.
First off, I think a big fixed bonus is a bad idea. Among other things,
it means a large entity can never graze you; fairly early on, any hit at
all cripples you. I don't think this is a good thing.
Second, I think the change in values has some problems. While it's
currently too easy to maim someone, the changed numbers make it basically
impossible to kill someone outright. I realize the Fourth edition is
trying to move away from the over-lethality of RQIII, but I find it
disturbing that a critical blow to the head with a greatsword can't kill
you outright. Is it really necessary to go to this level of "We aren't
going to kill characters"? I mean, we're talking about a system where
healing magic is almost endemic; it's not like the bleeding rules are
going to cause many deaths in most cases; are we back to the "No one ever
dies" school here?
Thirdly, remember that one of the fuctions of all those added pips on
weapons was to represent weapons with an advantage when it came to
penetration...this seems to not be represented very well now.
keep track of two sets of hit location charts, when the majority of the
time only one or the other will be in use for much of a combat?
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