From: Curtis Shenton (curtiss@netcom.com)
Date: Fri 09 Jul 1993 - 20:05:58 EEST
>
> Well, understand that I'm coming from a different position than probably
> everyone else in this discussion; I'm not that much of a Glorantha fan
> (yes, I know, now that its out I'll have the Culture Police at my door
> any minute). I use RQ primarily for original campaigns, and that's what
> I'm looking for in the revision; not things that will make it more
> Glorantha-like (though if they can do that too, all the better--I
> recognize that most RQ fans ARE primarily Glorantha fans, and that RQIV
> is going to sell on that basis) but what will make it generally a better
> system. Currently, I don't see that much reason to fool with either the
> divine or spirit magics other than the situation Curtis expressed--its
> pretty obvious that more varieties of magical tradition are possible than
> the three in RQIII, and it may be desireable to find a way to express
> that in the rules with out the sort of baroqueness present in the Dragon
> Emperor or Red Moon Goddess cults.
I think if we were to do a magic expansion that explained a meta system
for coming up with new types of magic that would be very handy for non
Glorathan campaigns.
> Sorcery is a different matter: I thought RQ3 sorcery was way overpowered
> in the way it handled long duration effects, but I don't really like the
> current version much, either: it makes the ritual version a joke if you
> aren't using POW, and too good a trick if you are.
Um, which current version are you talking about? I agree that RQIII was
far to over powered. But I think any sort of system that allows for long
term enchantments without spending POW is going to lead to the problem
in Griffin island with Halcon somethingorother the sorceror from hell. I
like the Presence/Twin idea and how it makes the sorceror choose between
having spells already cast or being more versatile by not wrapping the
POW up in long term effects.
>
> ------------------------------
> shadow@qedbbs.com (Wayne Shaw) or qed!shadow
> The QED BBS -- (310)420-9327
>
-- Curtis Shenton curtiss@netcom.com internet & 4@3091 WWIVnet "At the GM's option, strategic nuclear weapons may be considered 'magical'"-From the CyberCthulhu rules in Interface 0,,
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