From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Sun 11 Jul 1993 - 00:02:51 EEST
Wayne Shaw writes:
> Second, I think the change in values has some problems. While it's
> currently too easy to maim someone, the changed numbers make it basically
> impossible to kill someone outright. I realize the Fourth edition is
> trying to move away from the over-lethality of RQIII, but I find it
Well the other way of decreasing lethality would be to increase HP.
Using the same value for armour and weapons but making HP=(Siz+Con)*2/3
would probably have a similar effect to the proposed armour/weapon
reductions, and would cause roughly the same level of re-writing in
older supplements. It doesn't have the simplicity of the new rules
in calculating weapon damage, but allows for a greater range of integers
and dice for the armour and weapons: one problem with the new rules is
that there aren't that many kinds of dice to choose from.
Graeme
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