From: Wayne Shaw (shadow@qedbbs.com)
Date: Sat 17 Jul 1993 - 13:31:30 EEST
curtiss@netcom.netcom.com (Curtis Shenton) writes:
> I think if we were to do a magic expansion that explained a meta system
> for coming up with new types of magic that would be very handy for non
> Glorathan campaigns.
Agreed. But you'll have to understand if every time an approach is shot
at with "But it doesn't WORK that way on Glorantha" I twitch slightly.
>
> Um, which current version are you talking about? I agree that RQIII was
> far to over powered. But I think any sort of system that allows for long
> term enchantments without spending POW is going to lead to the problem
> in Griffin island with Halcon somethingorother the sorceror from hell. I
> like the Presence/Twin idea and how it makes the sorceror choose between
> having spells already cast or being more versatile by not wrapping the
> POW up in long term effects.
> >
I'm not sure I agree that non-POW expending long-term enchantments are
automatically overpowered. The question is, how much time is being tied
up compared to how much yield, and how much time does the sorcerer have
to fool around with this all the time? A one per one time to duration
seems ridiculous; nobody's going to bother with that. On the other hand
the old system where the skill was all that limited duration was out of
hand too. I just think there ought to be a useful middle case. I
haven't looked over the Presence idea that much, so I can't comment on
it; on the other hand, until the people actually producing RQIV put it
out as a playtest draft, it's just blue skying, anyway.
------------------------------
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