From: Wayne Shaw (shadow@qedbbs.com)
Date: Sat 17 Jul 1993 - 13:48:59 EEST
gal502@cscgpo.anu.edu.au (Graeme A Lindsell) writes:
> Well the other way of decreasing lethality would be to increase HP.
> Using the same value for armour and weapons but making HP=(Siz+Con)*2/3
> would probably have a similar effect to the proposed armour/weapon
> reductions, and would cause roughly the same level of re-writing in
> older supplements. It doesn't have the simplicity of the new rules
> in calculating weapon damage, but allows for a greater range of integers
> and dice for the armour and weapons: one problem with the new rules is
> that there aren't that many kinds of dice to choose from.
>
Doesn't do a thing about my primary objection, which is that it's already
difficult to get any sort of instant kill, even with a crit. Currently,
it's too easy to maim, hard as hell to kill; all the current proposals
make it harder to maim and almost impossible to kill. Not a net gain
from my perspective.
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