Re: HERESY (?): Avoiding realism in RQ Rules

From: Graeme Lindsell (gal502@huxley.anu.edu.au)
Date: Mon 19 Jul 1993 - 02:50:53 EEST


 Graeme joining the heretics here:

>-David Cheng writes:

>My inflammatory idea for the month of July:
>It makes a lot of sense to me, from a _game_ reality standpoint, that
>
>Small 1H Sword = d6
>Average 1H Sword = d8
>Big 1H Sword = d10
>

 Well if this is heresy then they can tie us both to the same stake before
they light the fire: I think it's a fine idea.

>Now, the cries will go up:
>"But wait, bigger STR will already give you a bigger damage bonus, so
> that's already factored in..."

 Well, my cry is that bigger strength _sometimes_ gives you a bigger damage
bonus (every 5 points of strength gives +1 damage currently). The ability
of high strength characters to use bigger weapons was one of their
advantages.

 How about making Min Strength Needed = Max Damage + 3? Then we get:

     Weapon Strength
Small 1H Sword = d6 9
Average 1H Sword = d8 11
Big 1H Sword = d10 13

 Of course, this implies the continuation:

Really Big 1-H Sword = 2d6 15
Huge 1-H Sword = 2d8 19
Mondo 1-H Sword = 3d6 21

 which doesn't seem very real: are really strong people able to use huge
weapons 1 handed? Are really big and strong people able to ie: would it be
possible if we used average Str + Siz instead of Str? I've read that archers
match their bows to their strength: do fighters match their weapons to their
size?

 Any of those martial artists out there care to comment (or burst into
laughter)?

>
>Yes, I acknowlege this, and I don't want to deal with it. Let us postpone
>that debate. If the next issue of RQ is perfect, this discussion group
>will be obsolete. We can't go having that, now can we... ;-)

 Why don't we just debate it right now? This group is hardly straining the
net resources with its bandwidth at the moment. Don't worry about RQIV
being perfect: none of the other omens of the end of the world have happened.
:-)

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Graeme Lindsell Email: gal502@huxley.anu.edu.au
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