From: mc@cp.dias.ie
Date: Mon 19 Jul 1993 - 15:01:57 EEST
Joerg writes
> Good point there: From what little experience I had with stick fighting one
> evolves a skill of stick-handling, not of hitting or intercepting hits
> separately. Mind: I like the possibility for slightly differing values in
> attack and parry skills for melee weapons, but I find it hard to imagine a
> master gladius attacker (90%+) with a parry skill of 30%, even if he uses a
> hoplite shield all of the time.
>
>
> --
> Joerg Baumgartner rq4@sartar.toppoint.de
I must agree. It seems to me that all weapons use should be represented by a
single skill, indicating the skill with both the attack and parry, perhaps
with modifiers for ease of use in attack or defense. This, however, would
cause compatibility problems with published material and most peoples'
campaigns.
Instead appropriate weapons could be described as being 2/3 parry
mininmum or 1/2 parry minimum you could avoid those situations of the 90%
attack and 30% parry. This notation could be included in the weapons tables
For certain weapons like spears I would propose that the lower of the attack
and parry skills be no less than 2/3 of the higher skill. This would represent
the staff-like qualities of a spear and it's ease of use for both attack and
parry. Similarly the greatsword, if it is like the german two-handed sword
with a reasonable space on the hilt for separating the hands, could also be
used with a staff-like parry. In contrast weapons like the flail should have
a low or no minimum parry associated with their attack skill, as their use in
attack is considerably different from any attempt to parry.
Finally, it should be mentioned that the same concept applies to
shields as well. Slamming the shield in the path of an incoming blow is pretty
similar to slamming a shield into an opponent and therefore the attack and
parry skills should bear some resemblance to one another. So assuming that
you can't actually do away with parry skill altogether I think somethink like
this should be included to do away with the discrepancy (to my mind) that
occurs with weapon attack=90% and parry=30%.
Cheers,
Myles
0,,
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