Re: HERESY (?): Avoiding realism in RQ Rules

From: Curtis Shenton (curtiss@netcom.com)
Date: Mon 19 Jul 1993 - 22:37:39 EEST


>
>
> If you are going to make a table that gives variable damage for the
> weapon appropriate for a given size and strength, and another table that
> give damage bonus based on size and strength, why not just fold both
> tables into one and give damage based on the person a la PENDRAGON? (Or
> Gurps.) The weapon is basically a tool to store kinetic energy and apply
> it in a small area, but the energy is supplied in the first place by the
> wielder. The type of weapon would give a bonus or penalty to the base
> damage. (Remember that if stats are logarithmic, as I think they are, that
> an additive bonus is a multiplier.)

I like this actually.
>
> ------------------
>
> On another topic, what do people think of having Slashes do double
> damage AFTER subtracting for armor? This makes a sword or axe good at
> cutting members off an unarmored foe on specials, but bad at punching
> through armor. (Note that depending on design, an axe type weapon may
> shade into an impaling weapon like the war hammer and become good at punching
> through armor. I am assuming that one Slashes with a broad bladed axe.)

This would be great. But then again I'm a GURPS fan and GURPS has
mechanics similar to this already. :)
>
> - Paul R.
>

-- 
Curtis Shenton curtiss@netcom.com internet & 4@3091 WWIVnet             
Currently writing a RPG supplement for WotC. If you are interested in
Vernian/steampunk style technology and magic and want to playtest email
me and I'll give you the info on joining the mailing list.

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