Re: HERESY (?): Avoiding realism in RQ Rules

From: Loren J. Miller (MILLERL@wharton.upenn.edu)
Date: Tue 20 Jul 1993 - 01:05:17 EEST


I don't see a big difference in the way the rules work between:

1. basing damage on the person and letting weapons modify it.

   and

2. giving simple damage scores for weapons and modifiers for the
   persons who use them.

In one the person determines the "primary" damage and in the other the
weapon determines the "primary" damage; but the "primary vs secondary"
thing is the only difference, and it's only semantic.

Personally I'd like to see a system that went something like:

hand-sized blade 1d4
fore-arm sized 1d6
arm sized 1d8
blade as tall as you 1d10

And used damage bonuses to differentiate between the damage that a
sword swung by a giant and one swung by a duck would do. This would
tie weapon descriptions and damage directly to SIZE, which I think is
more important than STRENGTH for all the important leverage questions,
wouldn't add any complexity to the game, and would add flexibility for
those who don't like being tied down to weapon names that are
inappropriate for their campaign (kukri, katana, sarissa, or naginata
anybody?)

whoah,
+++++++++++++++++++++++23
Loren Miller internet: MILLERL@wharton.upenn.edu
"Science" does not remove the terror of the gods.

0,,


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