Re: New Damage System

From: Loren J. Miller (MILLERL@wharton.upenn.edu)
Date: Wed 21 Jul 1993 - 17:46:39 EEST


> paul@phyast.pitt.edu (Paul Reilly) suggests:

(Suggestion for damage system deleted)

> i) Small characters will run off the bottom of the table with natural
> weapon very easily, doing no damage.

I don't think this is a problem. Have you ever had a small child
pounding on your legs or belly with all their strength? Did it hurt?
Now if they hit your vittles it might hurt but assuming they miss the
tender areas it shouldn't cause real damage. Kids don't hurt each
other when they roughhouse either, unless they do something
spectacular like fall off a building. Heck, it's even hard for my 130
pound girlfriend to hurt me with a full force punch, and I only
out-mass her by 50%. And I certainly wouldn't want to have to depend
on punching out a 300 pound bruiser to keep him off me.

apardon@vub.ac.be (Antoon Pardon) writes:
> The trouble with the system as sugested is that IMO it doesn't scale the
> same way as the hitpoints. With your suggestion damage done by the weapons
> will double if the SIZ doubles. However hitpoints don't as CON is independable
> from size. This makes a fight between two giants deadlier than an equivalent
> fight between humans.

I think this is realistic. For example, superheavyweight boxers knock
each other out all the time. It is the standard end to a fight.
Flyweight boxers fight til the end of the bout. Their fights typically
end by decision.

whoah,
+++++++++++++++++++++++23
Loren Miller internet: MILLERL@wharton.upenn.edu
"Science" does not remove the terror of the gods.


0,,


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