From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Thu 22 Jul 1993 - 18:26:11 EEST
Graeme here replying to Antoon who appeared to think he was
replying to Paul though he was replying to Graeme who was
replying to Paul...
>
> > paul@phyast.pitt.edu (Paul Reilly) suggests:
>
> (Suggestion for damage system deleted)
> > This has some obvious problems:
Actually I suggested the mechanics for the damage system: my
signature's at the bottom. I was replying to Paul suggestion.
(Just clarifying things)
>
> i and iii may be solved by given each weapon a factor with which to multiply
> the base DP instead of a bonus/malus to add.
>
> something like
>
> Weak natural weapon (punch): 1/3
>
> Average natural weapon (claw/kick): 1/2
etc. Yes, this could be better. It has the reverse problem: using a
larger weapon becomes more of an advantage at higher DP, rather than
less.
>
>
> This would change the table in something like this:
>
> Natural DP Punch Kick Dagger Spear Sword 2-H spear 2-H Sword
>
> 8 1d3 1d4 1d4 1d4 1d6 1d10 1d10
> 10 1d3 1d4 1d4 1d6 1d8 2d6 2d6
etc. Note I didn't use the d12 at all: it was dropped from RQ III
and any use of d12 can use 2d6. In a situation where two different
dice can be used ie DP 30 = 5d6 or 3d10, the player can choose
which set to use. 5d6 has the higher average (17.5 against 16.5)
but 3d10 will roll 30 a lot more often.
> >
> > iv) It seems more complex, though perhaps the standard RQ system would
> > also seem complex to a newcomer.
> >
> > Thoughts, comments, suggestions, opinions, flames...
>
> Well I think it very interresting but I would think that any such system
> should come with suggestions regarding the hitpoint and armour point system.
Yes, I was thinking about some proposals there as well. I think a
system where HP = Siz + Con, and death occurs at zero HP is better than
the current system of HP = (Siz + Con)/2 and death occurs at negative
max HP.
>
> The trouble with the system as sugested is that IMO it doesn't scale the
> same way as the hitpoints. With your suggestion damage done by the weapons
> will double if the SIZ doubles. However hitpoints don't as CON is independable
Not a problem with the HP system above. Armour is more of a problem, as
the RQIII system scales negatively with size, and strength is unrelated
with size. Does anyone know what the current stae of play with these
rules in the IV draft?
> ========================================================================
> Antoon Pardon <apardon@vub.ac.be>
> Brussels Free University Computing Centre 02/650.37.16
> ========================================================================
>
Graeme Lindsell a.k.a gal502@huxley.anu.edu.au
0,,
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