DAMAGE

From: Burton Choinski (burt@ptltd.com)
Date: Fri 23 Jul 1993 - 19:05:52 EEST


Graeme A Lindsell puts forth a damage table:
-------------------------------------------------------------------------------
%%Damage Potential (DP) Damage
%% 1 1
%% 2 1d2
%% 3 1d3
%% 4 1d4
%% 6 1d6
%% 8 1d8
%% 10 1d10
%% 12 2d6
%% 16 2d8
%% 18 3d6
%% 20 2d10
%% 24 4d6 or 3d8

Only problem is that Trolls will be an even bigger menace then they are now.
I already. It is a nice idea though...how about the following:
                Roll d6 for Damage
STR+SIZ+WEAP 1 2 3 4 5 6
    15- 1 1 1 1 1 1
   16-20 1 1 1 1 1 2
   21-25 1 1 1 1 2 2
   26-30 1 1 1 2 2 2
   31-35 1 1 1 2 2 3
   36-40 1 1 2 2 3 3
   41-45 1 1 2 2 3 4
   46-50 1 1 2 3 4 5
   51-55 1 2 3 4 5 6
   56-60 1 2 3 5 6 7
   61-65 1 2 4 5 7 8
   66-70 1 2 4 6 8 9
   71-80 1 3 5 6 8 10
   81-85 1 3 5 7 9 11
   86-90 2 4 6 8 10 12

    and so on. Everyone uses d6's :)

   WEAP is the current max damage of the weapon x5. A RQ4 draft weapon with
   a damage of 1d8 would have a WEAP of +40. Thus, a duck (SIZ 5, STR 10)
   using it would look on the 55 index, doing about 1d6.

   Only problem with it is that one needs a table look up. Now, that can be
   reduced by leaving space on the Char Sheet:

   Att:[ ]% ______________ SR[ ] Dam:[ | | | | | ] Par:[ ]%

     -- Burton

0,,


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