Re: Re: _Elric_ RQ and Simplicity/Realism

From: Wayne Shaw (shadow@qedbbs.com)
Date: Sat 24 Jul 1993 - 14:02:19 EEST


curtiss@netcom.netcom.com (Curtis Shenton) writes:
>
> I agree. And I think the only excuse for complicated rules is realism.
> If the rules are complex and/or combat is slow and the game isn't very
> realistic then their is something wrong with the game. I don't think
> Glorantha demands some higher level of realism than the world of Elric
> yet it seems(I haven't yet seen playtest copy of RQIV) that RQIV is
> going to be a much more complictaed game.

This begs the question as to whether Elric does a sophisticated enough
job for the setting IT's in. Simplicity is only a virtue as far as when
it does the job. There are plenty of simple systems out there; most of
them are also middlin' mindless in one area or another. If that's the
route RQIV is going to take, there's mighty little point in my being
involved in the playtest, because they're just reinventing the wheel.
>
> I'd like to see a simple and elegant system rather than a system bigger
> than RQIII. I'm all in favor of RQ Lite myself. And from what I've ehard
> from people who've spoken to Greg he's in favor of a simpler game than
> RQIII too.

I'm frankly bemused. In a world that contains GURPS, the Hero System,
Rolemaster and others, do people really think of RQIII as a "big" system?
Compared to what? Does everything have to be stripped down to the
mechanical level of Talislanta?

>
> I hope Ken sticks around. But even if the rumors are right and he's just
> going to be a freelance editor for AH I think RQ can still do well. Even
> AH isn't stupid enough to hire Nick Atlas back.

Gods, i would hope not.

------------------------------
shadow@qedbbs.com (Wayne Shaw) or qed!shadow
The QED BBS -- (310)420-9327

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