From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Wed 28 Jul 1993 - 18:07:27 EEST
Wayne Shaw writes:
> I think he's being overly nervous. While skills will tend to get to the
> flattening out point faster with easy skills than hard, it isn't any
> easier to roll above 75% with an easy skill than a hard one. I would
> expect that the differences in difficulty will tend to close up quite a
> bit as you go up in them.
I think the opposite will happen. In the extreme limit (skills over 100%
with a positive modifier) the rate of increase of an easy skill will be
twice that of medium skill. For skills at less than 100%, obviously there
is a tradeoff because the 2d6 increase roll will reduce the chance of
an increase by more than the 1d6 roll, but of course the increased skill
gives the higher chance of getting a tick.
My attitude is that we are the playtesters so we should find out if
there is a problem, but my GM doesn't want to change a running
campaign. He is especially worried by the new training rules: the rate
of increase of an easy skill is over 4 times (7 vs 1.5) the rate for
a RQ III skill.
Graeme Lindsell a.k.a gal502@huxley.anu.edu.au
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