Re: Thoughts on Magic

From: David Cake (davidc@cs.uwa.edu.au)
Date: Wed 14 Jul 1993 - 11:16:50 EEST


        Personally I think of Divine magic sacrifice as being a complicated
ritual, where in exchange for Power, the god grants you a use of some of his
abilities. I think of it more like having a A D&D Contingency spell cast on
you than actually learning the spell, the spell is cast at the time of sacrifice
and lies dormant in the spirit plane until invoked. This is why Vampires and
Thanatari can steal it, and why the gods do not actually prevent the use of
their Rune magic for inappropriate purposes (eg Gbaji). Priests have a more
intimate relation, and so rather than a simple swap, they can maintain a
conduit for power between them and their god, through which they can ask for
more power through prayer. Think of Divine magic as very minor HeroQuest
abilities, gained through rituals of re-eneactment of the deities powers and
deeds.
        In any case I most definately think that it should not be changed, we
are stuck with the present system. Compatibility with RQ3 should be something
that we should maximise for all those parts that seem to get few complaints.
(I'm actually against the Damage modifier changes for those reasons).
                                                Cheers
                                                        Dave Cake


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