From: gharris@Jade.Tufts.EDU
Date: Wed 28 Jul 1993 - 22:58:50 EEST
Currently, the mechanic for learning a new skill is as
follows: you spend a period of time being taught the skill (one
week for easy skills, two weeks for medium skills, four weeks for
hard skills, and eight weeks for very hard skills). At the end
of that time, you gain a d6 in the skill, and your ability in the
skill is then 1d6 plus your skill category modifier.
I would propose changing this mechanic to the following:
when you learn a new skill you spend two weeks being taught. At
the end of this period, you gain the equivalent of one experience
roll in the skill, that is, 2d6 or 7 for an easy skill, 1d6 or
2+1d2 for a medium skill, 1d3 or 2 for a hard skill, and 1 for
a very hard skill.
The advantage I see to this method is that we are using
the same mechanic for learning new skills, training skills and
learning from experience. Having a more consistent mechanic
makes the system more streamlined and elegant. Since the
expected gain in skill per week is nearly the same in both cases,
there aren't any real balance problems either.
So, comments, questions, suggestions?
-- gharris@jade.tufts.edu George W. Harris "He'd kill us if he had the chance." Dept. of Mathematics Tufts University The Conversation 0,,
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