Re: Re: Rules Companion?

From: Wayne Shaw (shadow@qedbbs.com)
Date: Fri 13 Aug 1993 - 13:40:23 EEST


gal502@cscgpo.anu.edu.au (Graeme A Lindsell) writes:

> Here's another vote for the new character creation rules: if a rules
> companion includes just one new character creation system it'd be worth
> buying. I think it has to have new fatigue rules as well, but I don't
> see anything else as absolutely necessary.

Well...I'd say SOME kind of patch on sorcery would be a Really Good Idea.
And the Easy/Medium/Hard thing would be nice. Past that...

>
> > extension, but under the current rules, it's pretty unlikely that mages
> > will be travelling around with constant high Intensity, long Duration
> > spells on them,
>
> In fact none of them will if we use the current RQIV sorcery draft,
> successfully making sorcerers as dull as possible.
>

I'm not sure what you mean by "Dull" in this context. My bitch with the
current draft is that the ritual Duration/Range extension might as well
not be there, since the POW based version is still too good, and the time
based version is useless.

>
> I seem to be alone in loathing the new spirit combat rules: I think they
> are very complex and add nothing to the enjoyment of the game. They are
> valid as optional rules though.

I don't find them any more complex than regular combat, and think they
make a nice distinction between someone who is skilled in fighting
spirits and someone who just has a high POW. But I'll give you that
they're a low priority item.

> I liked the idea of the new system, but I don't think that it went far
> enough. If there is going to be something that changes all the stats then
> it could just as well be completely different ie weapon damage based on
> str+size, hit points = con + siz and death at 0 HP rather than HP =
> (con + siz)/2 and death at negative HP.

I just generally thought it was a mess, personally. While I understand
some of the problems with the current version, I didn't like a number of
features about it, including what seemed like some irrational values for
some weapons, loss of distinction between armor types, and a reduction in
the already low chance of actually ever killing someone in the game.

> I wouldn't stay up late to hear the answers: KR only seemed to float
> the idea a few days ago.
>

Which, like I said, I never even saw. I LOVE getting internet stuff
through a BBS...it's SO much fun...

Wayne

------------------------------
shadow@qedbbs.com (Wayne Shaw) or qed!shadow
The QED BBS -- (310)420-9327

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