character generation

From: johnjmedway (jjm@zycor.lgc.com)
Date: Mon 16 Aug 1993 - 22:21:31 EEST


>> From: shadow@qedbbs.com (Wayne Shaw)
>> Date: Sun, 15 Aug 93 02:39:58 PDT
>>
>> The Stars Are Right <kokko@eemeli.enet.dec.com> writes:
>> > I would like to see the new combat options as optionals. A new character
>> > genera
>> > tion system , the draft version is good as a starting point but is too slow.
>>
>> Too slow? Other than the basic calculations necessary to do modifiers, I
>> can put together a character with that stuff in something like five
>> minutes. How much faster can you want?

But what level of detail or experience does the character have?
I think that it's WAY too slow, and have been saying that all along.

I could probably crank some out _fairly_ quickly, but my players have taken
about 2 hours or more _each_ for their first attempts with this system.

I'll admit we used some time talking a few things over while building the
characters, but the organization, and the package designs are a bit more
tortured than they need be. ( BTW: all characters 60 - 85 points, with 3-4
templates used ).

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