Re: character generation

From: Malcolm Cohen (malcolm@num-alg-grp.co.uk)
Date: Tue 17 Aug 1993 - 13:24:10 EEST


> But what level of detail or experience does the character have?
> I think that it's WAY too slow, and have been saying that all along.
>
> I could probably crank some out _fairly_ quickly, but my players have taken
> about 2 hours or more _each_ for their first attempts with this system.

But how does this compare with your RQ3 experience?

My experience is that RQ3 takes almost that long for characters in the 50%
skill max range, and without producing decent characters at the end.

Certainly, when a new player joined my game a fortnight ago it took that long;
admittedly that was using my "patched" version of RQ3 chargen, but the real
time-use was in deciding what to do, changing occupations, etc. The number
crunching bit only took about an extra 10 mins (and then only because I did
not have my tables with me).

Time used (24 y.o. character, so 9 years previous experience):
  - rolling characteristics, determining bonuses, rolling background, base
    experience + writing it up = approx 1 hour [same as RQ3]
  - deciding on occupation changes, working through past history, etc.
    = approx 30-40 minutes [maybe 5-10 mins slower than RQ3]
  - selecting optional skills and number crunching them
    = approx 20-30 minutes [RQ3 does not have these, could have chopped this by
                            5-10 minutes with tables]

i.e. for someone who does not have the RQ3 rules memorised and fully understood
     (i.e. my player), we have

  (i) for a simple character (just rolled up, stick with rolled occupation,
      no interaction with historical/cultural events) - about 1 hour
      [This is a completely unacceptable option: my player would not have been
       chuffed ending up with 9 years farming!]
 (ii) for a minimally tailored character, about 1.5 hours.
(iii) for a well-tailored charcter, about 2 hours.

And in case you are thinking that it is my patched chargen system slowing this
down too much, I will say that this is for a character with NO MAGIC AT ALL
(my campaign has severe magic restrictions - only 25% of characters are even
 theoretically capable of magic use).

-- 
...........................Malcolm Cohen, NAG Ltd., Oxford, U.K.
                           (malcolm@nag.co.uk)

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