Comments

From: Burton Choinski (burt@ptltd.com)
Date: Thu 19 Aug 1993 - 18:34:18 EEST


David Cake replies...
%% PS Burton, I think your example of the RQ4 system adapted to RQ3 shows that
%% it works, certainly better than the old system. But I think allowing people
%% to add weapon skills together is asking for trouble, I would leave them as
%% is for skills within a template (ie not allow primitive hunter to add
%% missile attack to hand weapon attack) but maybe allow it between templates
%% (allow sailors sword skill to add to soldier sword skill), because I fear
%% that most players would choose to be too good at too few weapons. If I
%% start a campaign at low level, then weapon skill is the thing that is most
%% important to be low.

  Hmm. You are right on that. I'll go with that. But when taking a new
  template, Adding two equal levels bumps it up to the next higher (i.e.
  learning 1H Sword 30% when you already have 1H Sword at 30% bumps you
  to 1H Sword 45%.

  If a skill is duplicated in a future template, and the gained skill is
  less, you get no benefit. If it is greater, you take the higher value.
  There is no adding of skills...that only applies to equal increases.

  This rule should make it quick and fast. The "forgetting" of
  easy/medium/hard skills upon generation streamlines it without really
  losing anything, IMHO. After all, we are talking YEARS of "off-camera"
  time.

  I suggest also that age start at 14-16 (d3+13). Each level of a template
  details the aging, at 1d6+3 per level.

  For example, Joe starts off with his raw PC at 15 years. He decides to take
  Initiate (level 1, 1d6+3 years), then spends some time to become an
  Expert Merchant (level 3, 3d6+9 years). If he makes average rolls,
  Joe will start the game at 41 years of age.

  Now, the actual age rolls could be tweaked. I based it on Master level,
  subtracting base age and dividing by 4. Perhaps initiate could be
  just 1d3 per level (since it is so lacking in skills). Perhaps it could
  be 1d6 for normal occupations.

        -- Burton

 

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