From: Dustin Tranberg (dustin@ocf.Berkeley.EDU)
Date: Sat 21 Aug 1993 - 09:13:58 EEST
Someone once posted a system which used the skill's base chance
As I recall, it was basically to add the base chance to the skill
This notion may need tweaking, but it has a lot of elegance, and
as a measure of its easy/hardness to learn.
modifier when attempting experience checks, practicing, etc.
it is certainly true that the "easy" skills start high (Jump), and
the tough ones start at 0% (sorcery).
Best of all, it wouldn't add more stats to the game, yet allows for
more of a continuum than the easy/../hard categories.
Toodles,
Dustin
0,,
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