From: Loren J. Miller (MILLERL@wharton.upenn.edu)
Date: Sun 22 Aug 1993 - 01:07:01 EEST
Dustin Tranberg <dustin@ocf.berkeley.edu> writes:
> Someone once posted a system which used the skill's base chance
> as a measure of its easy/hardness to learn.
>
> As I recall, it was basically to add the base chance to the skill
> modifier when attempting experience checks, practicing, etc.
This was Jonathan Tweet's idea, and I posted it. I think it's the
cleanest way to handle skill difficulty. It would need a tweak, as
Dustin admits, for cultural skills and so on, but is basically sound. It
takes less computation when advancing skills than the current (E/M/H/VH)
system and doesn't require computation of skill chances during play like
the performance difficulty systems would. Also, it would force us to
rethink the skill base chances, which I think are currently troublesome.
whoah,
+++++++++++++++++++++++23
Loren Miller internet: MILLERL@wharton.upenn.edu
"Science" does not remove the terror of the gods.
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