effects of damage

From: Mystic Musk Ox (MAB@sa750.rl.ac.uk)
Date: Mon 23 Aug 1993 - 12:17:00 EEST


Re the question about effects of damage on skills (sorry I seem to have
deleted the reference!), I've always thought of using something simple
like -5% to all skills for each point of damage taken. Of course,

this assumes that 2 x 1 points wounds are as debilitating as 1 x 2 point
wound, but its a simple method. I'm assuming that this applies continually
until the wound/s are healed. I seem to remember an odd rule from GURPS,
where a wound subtracts from your next chance to hit (only!), which seems
very strange.

Healing:

Like the idea of "Healsharp", as this actually gives an incentive for
people to be good at First Aid, perhaps this could supplant the way that
spirit heal spells work totally? I still feel that divine spells should
do the cure immediately..

Mark Buckley.

0,,


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