RQ4 Diet

From: via RadioMail (ddunham@radiomail.net)
Date: Tue 24 Aug 1993 - 04:17:48 EEST


So far (in my limited time on this mailing list), almost everything's been
devoted to what to add or change from RuneQuest. I haven't seen anyone
talking about making the game simpler or faster to GM, which is what some
of us would like.

So for purposes of discussion, what could be dropped from RQ? (Note, I
don't necessarily think these all should be, it's just a discussion
starter)

+ Hit location rolls. PenDragon and Elric use the Major Wound to get a
similar effect (where only the most serious wounds need an additional
roll).

+ Strike Ranks. RQ4 already virtually gets rid of them with the "2
actions/round" rule, and it's debatable whether someone can really kill an
enemy and prevent a blow from landing 1 SR later.

+ All rules for bleeding and additional damage (e.g. from impaled weapons).
Who can keep track anyway?

+ Fatigue rules (adopt the Elric strategy that most combats aren't long
enough for them to matter -- Elric does need some sort of ENC rules,
however).

+ Fumble %s. Elric doesn't use a table, you fumble on 99 or 00.

+ Separate criticals and specials. For most practical purposes, Elric
merges these.

+ RQ4's Maneuver skill. Elric uses Dodge in much the same way.

+ Skill modifiers. They tend to be small anyway, and it's a royal pain to
recompute them when your POW changes. (Since stats would matter much less
then, maybe they should go away too...)

+ Spell foci (and preparing of spells). Assume mnemonic runes are carved
into swords, armor, or whatever, and any spirit magic you know you can cast
as one of your two actions in a round.

+ Runes. (Oops, those are already gone with RQ3.)

0,,


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