From: via RadioMail (ddunham@radiomail.net)
Date: Tue 24 Aug 1993 - 04:17:48 EEST
So far (in my limited time on this mailing list), almost everything's been
So for purposes of discussion, what could be dropped from RQ? (Note, I
+ Hit location rolls. PenDragon and Elric use the Major Wound to get a
+ Strike Ranks. RQ4 already virtually gets rid of them with the "2
+ All rules for bleeding and additional damage (e.g. from impaled weapons).
+ Fatigue rules (adopt the Elric strategy that most combats aren't long
+ Fumble %s. Elric doesn't use a table, you fumble on 99 or 00.
+ Separate criticals and specials. For most practical purposes, Elric
+ RQ4's Maneuver skill. Elric uses Dodge in much the same way.
+ Skill modifiers. They tend to be small anyway, and it's a royal pain to
+ Spell foci (and preparing of spells). Assume mnemonic runes are carved
+ Runes. (Oops, those are already gone with RQ3.)
devoted to what to add or change from RuneQuest. I haven't seen anyone
talking about making the game simpler or faster to GM, which is what some
of us would like.
don't necessarily think these all should be, it's just a discussion
starter)
similar effect (where only the most serious wounds need an additional
roll).
actions/round" rule, and it's debatable whether someone can really kill an
enemy and prevent a blow from landing 1 SR later.
Who can keep track anyway?
enough for them to matter -- Elric does need some sort of ENC rules,
however).
merges these.
recompute them when your POW changes. (Since stats would matter much less
then, maybe they should go away too...)
into swords, armor, or whatever, and any spirit magic you know you can cast
as one of your two actions in a round.
0,,
This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:28:55 EEST