From: via RadioMail (ddunham@radiomail.net)
Date: Tue 24 Aug 1993 - 06:27:00 EEST
>So for purposes of discussion, what could be dropped from RQ? (Note, I
>don't necessarily think these all should be, it's just a discussion
>starter)
Here's a couple more:
+ Base chances. All skills start at either 0% (if you can't do it without
+ Weapon hit points. They either break or don't, let's get rid of the
training) or 10% (or maybe 5%). Or maybe they start at 0% or (for attack
skills) STR+DEX% (each category would have a base chance determined by
adding two stats -- if your POW increased, your base chance might go up,
but this wouldn't be a modifier, so skills would not change).
bookkeeping.
David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
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