"Skinny" RQ

From: Dustin Tranberg (dustin@ocf.Berkeley.EDU)
Date: Tue 24 Aug 1993 - 09:52:34 EEST


If too much of RQ is "dropped" it starts to sound like Melee...

I particularly have a problem with dropping skill modifiers.
I find the difference in "learning curves" between characters
to be one of the best mechanics of the game.

My reading of the RQ3 rules suggests that when attributes change
(like POW), skills do not change, only modifiers (and thus, future
learning). If your characters change POW so often that altering
3 or 4 POW-related skill modifiers is a major chore, then you are
in a pretty high-performance game...

Cheers,

Dustin

0,,


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