From: via RadioMail (ddunham@radiomail.net)
Date: Tue 24 Aug 1993 - 20:39:25 EEST
>If too much of RQ is "dropped" it starts to sound like Melee...
Melee had the advantage of being easy to learn and very quick to play. To
>My reading of the RQ3 rules suggests that when attributes change
me, those are good features.
>(like POW), skills do not change, only modifiers (and thus, future
>learning). If your characters change POW so often that altering
>3 or 4 POW-related skill modifiers is a major chore, then you are
>in a pretty high-performance game...
Hmm, you may be right on that, I may be remembering something from RQ2.
Anyway, if you don't like my ideas, how about some of your own? RuneQuest
David Dunham * Software Designer * Pensee Corporation
simply takes too long to play. It can take me hours to run a combat in RQ4;
I could run the same combat in a quarter the time with PenDragon Pass
rules. Remember, it's not that any one rule is bad or too slow, it's that
the GM has to deal with ALL the rules, and any time the GM takes is time
EVERYONE has to wait for.
Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
0,,
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