From: Peter A. van Heusden (pvanheus@cs.uct.ac.za)
Date: Tue 24 Aug 1993 - 21:31:27 EEST
>
> >> + Hit location rolls. PenDragon and Elric use the Major Wound to get a
> >> similar effect (where only the most serious wounds need an additional
> >> roll).
> >
> >I LOVE Hit Locations. Come on, a d20 roll is no problem. It makes for much more
> >interesting combat.
>
> Actually, I like hit locations, too. But I don't like your attitude. A d20
> roll IS a problem. A round of combat can have a player making 4 rolls
> (attack, defense, damage, location). Compare this to Pendragon's two
So?
> (attack, damage). But the issue is not the player, it's the GM. The GM may
> be running a dozen or so NPCs, in which case it's nearly 50 rolls per
> round. And the GM is far more likely to have to look up some of those rolls
> on a chart (might be running different shaped opponents, or dealing with
> melee and missile fire).
Um, you run 12 or so NPC's? I've never topped 5. I can't think that 12 NPC's
is standard.
>
> You could have hit location rolls only for major wounds.
Ok, so put a bit in the rules suggesting this. As I pointed out, < 12 NPC's is
standard and works ok with hit locations. Rolling 1d20 takes less than 1
second.
>
> >Those points I didn't comment on, agreed with.
>
> Good, but surely you have more suggestions for simplifying and speeding up
> the game. My ideas weren't _that_ good...
Um, what we had discussed so far seemed to cover most of my problems. I don't
Anyway, my MAJOR problem is that it seems RQ4 isn't coming out in the near
like RQ3 sorcery, or fatigue, or char creation. The presence system seems ok
for Sorcery, the RQ4 fatigue is ok, and we are working on char creation. Also,
we need a better spell creation system.
future. I might move to Ars Magica.
Peter
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Peter van Heusden One man one newsfeed
CS3, UCT, Cape Town, RSA "but I love the setting. and the hippies
pvanheus@cs.uct.ac.za will be back in the fall" Red_Guest on MediaMOO
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