Re: RQ4 Diet

From: via RadioMail (ddunham@radiomail.net)
Date: Tue 24 Aug 1993 - 22:34:30 EEST


>Um, you run 12 or so NPC's? I've never topped 5. I can't think that 12 NPC's
>is standard.

Sure. If there are 5 or 6 fairly powerful PCs, you might need a dozen
trollkin to give them meaningful opposition.

>> You could have hit location rolls only for major wounds.
>
>Ok, so put a bit in the rules suggesting this. As I pointed out, < 12 NPC's is
>standard and works ok with hit locations. Rolling 1d20 takes less than 1
>second.

I'll admit I haven't timed it, but I suspect if you did, you'd find it
takes more than 1 second to pick up the dice, roll it, read the number,
look up the location (or refer the chart next to the NPC, if you happen to
be using RQ3 published scenarios), and record the damage in the proper
place. This still isn't necessarily a long time -- it's certainly not a
problem for players -- but it can add up.

I'm not really against hit locations, I'm just looking for something to
sacrifice on the altar of simplicity and playability.

>Anyway, my MAJOR problem is that it seems RQ4 isn't coming out in the near
>future. I might move to Ars Magica.

Haven't tried it; one of my players has and apparently wasn't impressed.
Still, it is (to my knowledge) a simpler system...

Have you seen my PenDragon Pass summary in the daily digest? I find I can
get much of the flavor of RuneQuest (e.g. great flexibility in character
roles) with much simpler rules.

0,,


This archive was generated by hypermail 2.1.7 : Sat 05 Jul 2003 - 20:28:59 EEST